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use crate::Error;
use embedded_hal::delay::DelayNs;
use embedded_hal::digital::OutputPin;
#[repr(u8)]
#[allow(dead_code)]
enum Command {
ClearDisplay = 0x01, // LCD_CLEARDISPLAY
ReturnHome = 0x02, // LCD_RETURNHOME
SetDisplayMode = 0x04, // LCD_ENTRYMODESET
SetDisplayCtrl = 0x08, // LCD_DISPLAYCONTROL
CursorShift = 0x10, // LCD_CURSORSHIFT
SetDisplayFunc = 0x20, // LCD_FUNCTIONSET
SetCGramAddr = 0x40, // LCD_SETCGRAMADDR
SetDDRAMAddr = 0x80, // LCD_SETDDRAMADDR
}
#[repr(u8)]
#[allow(dead_code)]
enum Move {
Display = 0x08, // LCD_DISPLAYMOVE
Cursor = 0x00, // LCD_CURSORMOVE
}
/// Flag that controls text direction
#[repr(u8)]
pub enum Layout {
/// Text runs from right to left
RightToLeft = 0x00, // LCD_ENTRYRIGHT
/// Text runs from left to right (default)
LeftToRight = 0x02, // LCD_ENTRYLEFT
}
/// Flag that sets the display to autoscroll
#[repr(u8)]
pub enum AutoScroll {
/// Turn AutoScroll on
On = 0x01, // LCD_ENTRYSHIFTINCREMENT
/// Turn AutoScroll off (default)
Off = 0x00, // LCD_ENTRYSHIFTDECREMENT
}
/// Flag that sets the display on/off
#[repr(u8)]
pub enum Display {
/// Turn Display on (default)
On = 0x04, // LCD_DISPLAYON
/// Turn Display off
Off = 0x00, // LCD_DISPLAYOFF
}
/// Flag that sets the cursor on/off
#[repr(u8)]
pub enum Cursor {
/// Turn Cursor on
On = 0x02, // LCD_CURSORON
/// Turn Cursor off
Off = 0x00, // LCD_CURSOROFF
}
/// Flag that sets cursor background to blink
#[repr(u8)]
pub enum Blink {
/// Turn Blink on
On = 0x01, // LCD_BLINKON
/// Turn Blink off (default)
Off = 0x00, // LCD_BLINKOFF
}
/// Flag that sets backlight state
pub enum Backlight {
/// Turn Backlight on (default)
On,
/// Turn Backlight off
Off,
}
/// Flag used to indicate direction for display scrolling
#[repr(u8)]
pub enum Scroll {
/// Scroll display right
Right = 0x04, // LCD_MOVERIGHT
/// Scroll display left
Left = 0x00, // LCD_MOVELEFT
}
/// Flag for the bus mode of the display
#[repr(u8)]
pub enum Mode {
/// Use eight-bit bus (Set by [with_full_bus][LcdDisplay::with_full_bus])
EightBits = 0x10, // LCD_8BITMODE
/// Use four-bit bus (Set by [with_half_bus][LcdDisplay::with_half_bus])
FourBits = 0x00, // LCD_4BITMODE
}
/// Flag for the number of lines in the display
#[repr(u8)]
pub enum Lines {
/// Use four lines if available
///
/// ## Notes
/// Since HD44780 doesn't support 4-line LCDs, 4-line display is used like a 2-line display,
/// but half of the characters were moved below the top part. Since the interface only allows
/// two states for amount of lines: two and one, a way to differentiate between four line and
/// two line mode is needed. According to HHD44780 documentation, when two-line display mode is
/// used, the bit that specifies font size is ignored. Because of that, we can use it to
/// differentiate between four line mode and two line mode.
FourLines = 0x0C,
/// Use two lines if available
TwoLines = 0x08, // LCD_2LINE
/// Use one line (default)
OneLine = 0x00, // LCD_1LINE
}
/// Flag for the character size of the display
#[repr(u8)]
pub enum Size {
/// Use display with 5x10 characters
Dots5x10 = 0x04, // LCD_5x10DOTS
/// Use display with 5x8 characters (default)
Dots5x8 = 0x00, // LCD_5x8DOTS
}
/// One of the most popular sizes for this kind of LCD is 16x2
const DEFAULT_COLS: u8 = 16;
const DEFAULT_DISPLAY_FUNC: u8 = Mode::FourBits as u8 | Lines::OneLine as u8 | Size::Dots5x8 as u8;
const DEFAULT_DISPLAY_CTRL: u8 = Display::On as u8 | Cursor::Off as u8 | Blink::Off as u8;
const DEFAULT_DISPLAY_MODE: u8 = Layout::LeftToRight as u8 | AutoScroll::Off as u8;
const CMD_DELAY: u32 = 3500;
const CHR_DELAY: u32 = 450;
const RS: u8 = 0;
const EN: u8 = 1;
const RW: u8 = 2;
const D0: u8 = 3;
const D1: u8 = 4;
const D2: u8 = 5;
const D3: u8 = 6;
const D4: u8 = 7;
const D5: u8 = 8;
const D6: u8 = 9;
const D7: u8 = 10;
const A: u8 = 11;
/// The LCD display
///
/// Methods called on this struct will fail silently if the system or screen is
/// misconfigured.
pub struct LcdDisplay<T, D>
where
T: OutputPin + Sized,
D: DelayNs + Sized,
{
pins: [Option<T>; 12],
display_func: u8,
display_mode: u8,
display_ctrl: u8,
offsets: [u8; 4],
delay: D,
code: Error,
}
impl<T, D> LcdDisplay<T, D>
where
T: OutputPin + Sized,
D: DelayNs + Sized,
{
/// Create a new instance of the LcdDisplay
///
/// # Examples
///
/// ```
/// let peripherals = arduino_hal::Peripherals::take().unwrap();
/// let pins = arduino_hal::pins!(peripherals);
/// let delay = arduino_hal::Delay::new();
///
/// let rs = pins.d12.into_output().downgrade();
/// let rw = pins.d11.into_output().downgrade();
/// let en = pins.d10.into_output().downgrade();
/// let d4 = pins.d5.into_output().downgrade();
/// let d5 = pins.d4.into_output().downgrade();
/// let d6 = pins.d3.into_output().downgrade();
/// let d7 = pins.d2.into_output().downgrade();
///
/// let mut lcd: LcdDisplay<_,_> = LcdDisplay::new(rs, en, delay)
/// .with_half_bus(d4, d5, d6, d7)
/// .with_blink(Blink::On)
/// .with_cursor(Cursor::Off)
/// .with_rw(d10) // optional (set lcd pin to GND if not provided)
/// .build();
/// ```
pub fn new(rs: T, en: T, delay: D) -> Self {
Self {
pins: [
Some(rs),
Some(en),
None,
None,
None,
None,
None,
None,
None,
None,
None,
None,
],
display_func: DEFAULT_DISPLAY_FUNC,
display_mode: DEFAULT_DISPLAY_MODE,
display_ctrl: DEFAULT_DISPLAY_CTRL,
offsets: [0x00, 0x40, 0x00 + DEFAULT_COLS, 0x40 + DEFAULT_COLS],
delay,
code: Error::None,
}
}
/// Set amount of columns this lcd has
pub fn with_cols(mut self, mut cols: u8) -> Self {
cols = cols.clamp(0, 31);
// First two bytes skipped because they are always the same
self.offsets[2] = 0x00 + cols;
self.offsets[3] = 0x40 + cols;
self
}
/// Set four pins that connect to the lcd screen and configure the display for four-pin mode.
///
/// The parameters below (d4-d7) are labeled in the order that you should see on the LCD
/// itself. Regardless of how the display is connected to the arduino, 'D4' on the LCD should
/// map to 'd4' when calling this function.
///
/// # Examples
///
/// ```
/// ...
/// let mut lcd: LcdDisplay<_,_> = LcdDisplay::new(rs, en, delay)
/// .with_half_bus(d4, d5, d6, d7)
/// .build();
/// ```
pub fn with_half_bus(mut self, d4: T, d5: T, d6: T, d7: T) -> Self {
// set to four-bit bus mode and assign pins
self.display_func &= !(Mode::EightBits as u8);
self.pins[D4 as usize] = Some(d4);
self.pins[D5 as usize] = Some(d5);
self.pins[D6 as usize] = Some(d6);
self.pins[D7 as usize] = Some(d7);
self
}
/// Set eight pins that connect to the lcd screen and configure the display for eight-pin mode.
///
/// The parameters below (d0-d7) are labeled in the order that you should see on the LCD
/// itself. Regardless of how the display is connected to the arduino, 'D4' on the LCD should
/// map to 'd4' when calling this function.
///
/// # Examples
///
/// ```
/// ...
/// let mut lcd: LcdDisplay<_,_> = LcdDisplay::new(rs, en, delay)
/// .with_full_bus(d0, d1, d4, d5, d6, d7, d6, d7)
/// .build();
/// ```
#[allow(clippy::too_many_arguments)]
pub fn with_full_bus(mut self, d0: T, d1: T, d2: T, d3: T, d4: T, d5: T, d6: T, d7: T) -> Self {
// set to eight-bit bus mode and assign pins
self.display_func |= Mode::EightBits as u8;
self.pins[D0 as usize] = Some(d0);
self.pins[D1 as usize] = Some(d1);
self.pins[D2 as usize] = Some(d2);
self.pins[D3 as usize] = Some(d3);
self.pins[D4 as usize] = Some(d4);
self.pins[D5 as usize] = Some(d5);
self.pins[D6 as usize] = Some(d6);
self.pins[D7 as usize] = Some(d7);
self
}
/// Set an RW (Read/Write) pin to use (This is optional and can normally be connected directly
/// to GND, leaving the display permanently in Write mode)
///
/// # Examples
///
/// ```
/// ...
/// let mut lcd: LcdDisplay<_,_> = LcdDisplay::new(rs, en, delay)
/// .with_half_bus(d4, d5, d6, d7)
/// .with_rw(d10)
/// .build();
/// ```
pub fn with_rw(mut self, rw: T) -> Self {
self.pins[RW as usize] = Some(rw);
self
}
/// Set the character size of the LCD display. (Defaults to Size::Dots5x8)
///
/// # Examples
///
/// ```
/// ...
/// let mut lcd: LcdDisplay<_,_> = LcdDisplay::new(rs, en, delay)
/// .with_half_bus(d4, d5, d6, d7)
/// .with_size(Size::Dots5x8)
/// .build();
/// ```
pub fn with_size(mut self, value: Size) -> Self {
match value {
Size::Dots5x10 => self.display_func |= Size::Dots5x10 as u8,
Size::Dots5x8 => self.display_func &= !(Size::Dots5x10 as u8),
}
self
}
/// Set the number of lines on the LCD display. (Default is Lines::OneLine)
///
/// # Examples
///
/// ```
/// ...
/// let mut lcd: LcdDisplay<_,_> = LcdDisplay::new(rs, en, delay)
/// .with_half_bus(d4, d5, d6, d7)
/// .with_lines(Lines::OneLine)
/// .build();
/// ```
pub fn with_lines(mut self, value: Lines) -> Self {
match value {
Lines::FourLines => self.display_func |= Lines::FourLines as u8,
Lines::TwoLines => self.display_func |= Lines::TwoLines as u8,
Lines::OneLine => self.display_func &= !(Lines::TwoLines as u8),
}
self
}
/// Set the text direction layout of the LCD display. (Default is Layout::LeftToRight)
///
/// # Examples
///
/// ```
/// ...
/// let mut lcd: LcdDisplay<_,_> = LcdDisplay::new(rs, en, delay)
/// .with_half_bus(d4, d5, d6, d7)
/// .with_layout(Layout::LeftToRight)
/// .build();
/// ```
pub fn with_layout(mut self, value: Layout) -> Self {
match value {
Layout::LeftToRight => self.display_mode |= Layout::LeftToRight as u8,
Layout::RightToLeft => self.display_mode &= !(Layout::LeftToRight as u8),
}
self
}
/// Set the LCD display on or off initially. (Default is Display::On)
///
/// # Examples
///
/// ```
/// ...
/// let mut lcd: LcdDisplay<_,_> = LcdDisplay::new(rs, en, delay)
/// .with_half_bus(d4, d5, d6, d7)
/// .with_display(Display::On)
/// .build();
/// ```
pub fn with_display(mut self, value: Display) -> Self {
match value {
Display::On => self.display_ctrl |= Display::On as u8,
Display::Off => self.display_ctrl &= !(Display::On as u8),
}
self
}
/// Set the cursor on or off initially. (Default is Cursor::Off)
///
/// # Examples
///
/// ```
/// ...
/// let mut lcd: LcdDisplay<_,_> = LcdDisplay::new(rs, en, delay)
/// .with_half_bus(d4, d5, d6, d7)
/// .with_cursor(Cursor::Off)
/// .build();
/// ```
pub fn with_cursor(mut self, value: Cursor) -> Self {
match value {
Cursor::On => self.display_ctrl |= Cursor::On as u8,
Cursor::Off => self.display_ctrl &= !(Cursor::On as u8),
}
self
}
/// Set the cursor background to blink on and off. (Default is Blink::Off)
///
/// # Examples
///
/// ```
/// ...
/// let mut lcd: LcdDisplay<_,_> = LcdDisplay::new(rs, en, delay)
/// .with_half_bus(d4, d5, d6, d7)
/// .with_blink(Blink::Off)
/// .build();
/// ```
pub fn with_blink(mut self, value: Blink) -> Self {
match value {
Blink::On => self.display_ctrl |= Blink::On as u8,
Blink::Off => self.display_ctrl &= !(Blink::On as u8),
}
self
}
/// Set a pin for controlling backlight state
pub fn with_backlight(mut self, backlight_pin: T) -> Self {
self.pins[A as usize] = Some(backlight_pin);
self
}
/// Set autoscroll on or off. (Default is AutoScroll::Off)
///
/// # Examples
///
/// ```
/// ...
/// let mut lcd: LcdDisplay<_,_> = LcdDisplay::new(rs, en, delay)
/// .with_half_bus(d4, d5, d6, d7)
/// .with_autoscroll(AutoScroll::Off)
/// .build();
/// ```
pub fn with_autoscroll(mut self, value: AutoScroll) -> Self {
match value {
AutoScroll::On => self.display_mode |= AutoScroll::On as u8,
AutoScroll::Off => self.display_mode &= !(AutoScroll::On as u8),
}
self
}
/// Increase reliability of initialization of LCD.
///
/// Some users experience unreliable initialization of the LCD, where
/// the LCD sometimes is unable to display symbols after running
/// `.build()`. This method toggles the LCD off and on with some
/// delay in between, 3 times. A higher `delay_toggle` tends to make
/// this method more reliable, and a value of `10 000` is recommended.
/// Note that this method should be run as close as possible to
/// `.build()`.
///
/// # Examples
///
/// ```
/// let mut lcd: LcdDisplay<_,_> = LcdDisplay::new(rs, en, delay)
/// .with_half_bus(d4, d5, d6, d7)
/// .with_reliable_init(10000)
/// .build();
/// ```
pub fn with_reliable_init(mut self, delay_toggle: u32) -> Self {
if self.display_ctrl == Display::On as u8 {
for _ in 0..3 {
self.delay.delay_us(delay_toggle);
self.display_off();
self.delay.delay_us(delay_toggle);
self.display_on();
}
} else {
for _ in 0..3 {
self.delay.delay_us(delay_toggle);
self.display_on();
self.delay.delay_us(delay_toggle);
self.display_off();
}
}
self
}
/// Finish construction of the LcdDisplay and initialized the
/// display to the provided settings.
///
/// # Examples
///
/// ```
/// use ag_lcd::{Display, Blink, Cursor, LcdDisplay};
///
/// let peripherals = arduino_hal::Peripherals::take().unwrap();
/// let pins = arduino_hal::pins!(peripherals);
/// let delay = arduino_hal::Delay::new();
///
/// let rs = pins.d12.into_output().downgrade();
/// let rw = pins.d11.into_output().downgrade();
/// let en = pins.d10.into_output().downgrade();
///
/// // left-side names refer to lcd pinout (e.g. 'd4' = D4 on lcd)
/// let d4 = pins.d5.into_output().downgrade();
/// let d5 = pins.d4.into_output().downgrade();
/// let d6 = pins.d3.into_output().downgrade();
/// let d7 = pins.d2.into_output().downgrade();
///
/// let mut lcd: LcdDisplay<_,_> = LcdDisplay::new(rs, en, delay)
/// .with_half_bus(d4, d5, d6, d7)
/// .with_display(Display::On)
/// .with_blink(Blink::On)
/// .with_cursor(Cursor::On)
/// .with_rw(rw) // optional (set lcd pin to GND if not provided)
/// .build();
///
/// lcd.print("Test message!");
/// ```
pub fn build(mut self) -> Self {
self.delay.delay_us(50000);
self.set(RS, false);
self.set(EN, false);
if self.exists(RW) {
self.set(RW, false);
}
match self.mode() {
Mode::FourBits => {
// display function is four bit
self.update(0x03);
self.delay.delay_us(4500);
self.update(0x03);
self.delay.delay_us(4500);
self.update(0x03);
self.delay.delay_us(150);
self.update(0x02);
}
Mode::EightBits => {
// display function is eight bit
self.command(Command::SetDisplayFunc as u8 | self.display_func);
self.delay.delay_us(4500);
self.command(Command::SetDisplayFunc as u8 | self.display_func);
self.delay.delay_us(150);
self.command(Command::SetDisplayFunc as u8 | self.display_func);
}
}
self.command(Command::SetDisplayFunc as u8 | self.display_func);
self.delay.delay_us(CMD_DELAY);
self.command(Command::SetDisplayCtrl as u8 | self.display_ctrl);
self.delay.delay_us(CMD_DELAY);
self.command(Command::SetDisplayMode as u8 | self.display_mode);
self.delay.delay_us(CMD_DELAY);
self.clear();
self.home();
// set an error code display is misconfigured
self.validate();
self
}
/// Set the position of the cursor.
///
/// # Examples
///
/// ```
/// let mut lcd: LcdDisplay<_,_> = ...;
///
/// let row = 0;
/// let col = 2;
///
/// lcd.set_position(col,row);
/// ```
pub fn set_position(&mut self, col: u8, mut row: u8) {
let max_lines = 4;
let num_lines = match self.lines() {
Lines::FourLines => 4,
Lines::TwoLines => 2,
Lines::OneLine => 1,
};
let mut pos = col;
if row >= max_lines {
row = max_lines.saturating_sub(1);
}
if row >= num_lines {
row = num_lines.saturating_sub(1);
}
pos += self.offsets[row as usize];
self.command(Command::SetDDRAMAddr as u8 | pos);
self.delay.delay_us(CMD_DELAY);
}
/// Scroll the display right or left.
///
/// # Examples
///
/// ```
/// let mut lcd: LcdDisplay<_,_> = ...;
///
/// let direction = Scroll::Left;
/// let distance = 2;
///
/// lcd.set_scroll(direction,distance);
/// ```
pub fn set_scroll(&mut self, direction: Scroll, distance: u8) {
let command = Command::CursorShift as u8 | Move::Display as u8 | direction as u8;
for _ in 0..distance {
self.command(command);
self.delay.delay_us(CMD_DELAY);
}
}
/// Set the text direction layout.
///
/// # Examples
///
/// ```
/// let mut lcd: LcdDisplay<_,_> = ...;
///
/// lcd.set_layout(Layout::LeftToRight);
/// ```
pub fn set_layout(&mut self, layout: Layout) {
match layout {
Layout::LeftToRight => self.display_mode |= Layout::LeftToRight as u8,
Layout::RightToLeft => self.display_mode &= !(Layout::LeftToRight as u8),
}
self.command(Command::SetDisplayMode as u8 | self.display_mode);
self.delay.delay_us(CMD_DELAY);
}
/// Turn the display on or off.
///
/// # Examples
///
/// ```
/// let mut lcd: LcdDisplay<_,_> = ...;
///
/// lcd.set_display(Display::Off);
/// ```
pub fn set_display(&mut self, display: Display) {
match display {
Display::On => self.display_ctrl |= Display::On as u8,
Display::Off => self.display_ctrl &= !(Display::On as u8),
}
self.command(Command::SetDisplayCtrl as u8 | self.display_ctrl);
self.delay.delay_us(CMD_DELAY);
}
/// Turn the cursor on or off.
///
/// # Examples
///
/// ```
/// let mut lcd: LcdDisplay<_,_> = ...;
///
/// lcd.set_cursor(Cursor::On);
/// ```
pub fn set_cursor(&mut self, cursor: Cursor) {
match cursor {
Cursor::On => self.display_ctrl |= Cursor::On as u8,
Cursor::Off => self.display_ctrl &= !(Cursor::On as u8),
}
self.command(Command::SetDisplayCtrl as u8 | self.display_ctrl);
self.delay.delay_us(CMD_DELAY);
}
/// Make the background of the cursor blink or stop blinking.
///
/// # Examples
///
/// ```
/// let mut lcd: LcdDisplay<_,_> = ...;
///
/// lcd.set_blink(Blink::On);
/// ```
pub fn set_blink(&mut self, blink: Blink) {
match blink {
Blink::On => self.display_ctrl |= Blink::On as u8,
Blink::Off => self.display_ctrl &= !(Blink::On as u8),
}
self.command(Command::SetDisplayCtrl as u8 | self.display_ctrl);
self.delay.delay_us(CMD_DELAY);
}
/// Enable or disable LCD backlight
pub fn set_backlight(&mut self, backlight: Backlight) {
match backlight {
Backlight::On => self.backlight_on(),
Backlight::Off => self.backlight_off(),
}
}
/// Turn auto scroll on or off.
///
/// # Examples
///
/// ```
/// let mut lcd: LcdDisplay<_,_> = ...;
///
/// lcd.set_autoscroll(AutoScroll::On);
/// ```
pub fn set_autoscroll(&mut self, scroll: AutoScroll) {
match scroll {
AutoScroll::On => self.display_mode |= AutoScroll::On as u8,
AutoScroll::Off => self.display_mode &= !(AutoScroll::On as u8),
}
self.command(Command::SetDisplayMode as u8 | self.display_mode);
self.delay.delay_us(CMD_DELAY);
}
/// Add a new character map to the LCD memory (CGRAM) at a particular location.
/// There are eight locations available at positions 0-7, and location values
/// outside of this range will be bitwise masked to fall within the range, possibly
/// overwriting an existing custom character.
///
/// # Examples
///
/// ```
/// let mut lcd: LcdDisplay<_,_> = ...;
///
/// // set a sideways smiley face in CGRAM at location 0.
/// lcd.set_character(0u8,[
/// 0b00110,
/// 0b00001,
/// 0b11001,
/// 0b00001,
/// 0b00001,
/// 0b11001,
/// 0b00001,
/// 0b00110
/// ]);
///
/// // write the character code for the custom character.
/// lcd.home();
/// lcd.write(0u8);
/// ```
pub fn set_character(&mut self, mut location: u8, map: [u8; 8]) {
location &= 0x7; // limit to locations 0-7
self.command(Command::SetCGramAddr as u8 | (location << 3));
for ch in map.iter() {
self.write(*ch);
}
}
/// Clear the display.
///
/// # Examples
///
/// ```
/// let mut lcd: LcdDisplay<_,_> = ...;
/// lcd.clear();
/// ```
pub fn clear(&mut self) {
self.command(Command::ClearDisplay as u8);
self.delay.delay_us(CMD_DELAY);
}
/// Move the cursor to the home position.
///
/// # Examples
///
/// ```
/// let mut lcd: LcdDisplay<_,_> = ...;
/// lcd.home(); // cursor should be top-left
/// ```
pub fn home(&mut self) {
self.command(Command::ReturnHome as u8);
self.delay.delay_us(CMD_DELAY);
}
/// Scroll the display to the right. (See [set_scroll][LcdDisplay::set_scroll])
///
/// # Examples
///
/// ```
/// let mut lcd: LcdDisplay<_,_> = ...;
/// lcd.scroll_right(2); // display scrolls 2 positions to the right.
/// ```
pub fn scroll_right(&mut self, value: u8) {
self.set_scroll(Scroll::Right, value);
}
/// Scroll the display to the left. (See [set_scroll][LcdDisplay::set_scroll])
///
/// # Examples
///
/// ```
/// let mut lcd: LcdDisplay<_,_> = ...;
/// lcd.scroll_left(2); // display scrolls 2 positions to the left.
/// ```
pub fn scroll_left(&mut self, value: u8) {
self.set_scroll(Scroll::Left, value);
}
/// Set the text direction layout left-to-right. (See [set_layout][LcdDisplay::set_layout])
///
/// # Examples
///
/// ```
/// let mut lcd: LcdDisplay<_,_> = ...;
/// lcd.layout_left_to_right();
/// ```
pub fn layout_left_to_right(&mut self) {
self.set_layout(Layout::LeftToRight);
}
/// Set the text direction layout right-to-left. (See [set_layout][LcdDisplay::set_layout])
///
/// # Examples
///
/// ```
/// let mut lcd: LcdDisplay<_,_> = ...;
/// lcd.layout_right_to_left();
/// ```
pub fn layout_right_to_left(&mut self) {
self.set_layout(Layout::RightToLeft);
}
/// Turn the display on. (See [set_display][LcdDisplay::set_display])
///
/// # Examples
///
/// ```
/// let mut lcd: LcdDisplay<_,_> = ...;
/// lcd.display_on();
/// ```
pub fn display_on(&mut self) {
self.set_display(Display::On);
}
/// Turn the display off. (See [set_display][LcdDisplay::set_display])
///
/// # Examples
///
/// ```
/// let mut lcd: LcdDisplay<_,_> = ...;
/// lcd.display_off();
/// ```
pub fn display_off(&mut self) {
self.set_display(Display::Off);
}
/// Turn the cursor on. (See [set_cursor][LcdDisplay::set_cursor])
///
/// # Examples
///
/// ```
/// let mut lcd: LcdDisplay<_,_> = ...;
/// lcd.cursor_on();
/// ```
pub fn cursor_on(&mut self) {
self.set_cursor(Cursor::On);
}
/// Turn the cursor off. (See [set_cursor][LcdDisplay::set_cursor])
///
/// # Examples
///
/// ```
/// let mut lcd: LcdDisplay<_,_> = ...;
/// lcd.cursor_off();
/// ```
pub fn cursor_off(&mut self) {
self.set_cursor(Cursor::Off);
}
/// Set the background of the cursor to blink. (See [set_blink][LcdDisplay::set_blink])
///
/// # Examples
///
/// ```
/// let mut lcd: LcdDisplay<_,_> = ...;
/// lcd.blink_on();
/// ```
pub fn blink_on(&mut self) {
self.set_blink(Blink::On);
}
/// Set the background of the cursor to stop blinking. (See [set_blink][LcdDisplay::set_blink])
///
/// # Examples
///
/// ```
/// let mut lcd: LcdDisplay<_,_> = ...;
/// lcd.blink_off();
/// ```
pub fn blink_off(&mut self) {
self.set_blink(Blink::Off);
}
/// Turn backlight on
pub fn backlight_on(&mut self) {
if let Some(backlight_pin) = &mut self.pins[A as usize] {
let _ = backlight_pin.set_high();
}
}
/// Turn backlight off
pub fn backlight_off(&mut self) {
if let Some(backlight_pin) = &mut self.pins[A as usize] {
let _ = backlight_pin.set_low();
}
}
/// Turn autoscroll on. (See [set_autoscroll][LcdDisplay::set_autoscroll])
///
/// # Examples
///
/// ```
/// let mut lcd: LcdDisplay<_,_> = ...;
/// lcd.autoscroll_on();
/// ```
pub fn autoscroll_on(&mut self) {
self.set_autoscroll(AutoScroll::On);
}
/// Turn autoscroll off. (See [set_autoscroll][LcdDisplay::set_autoscroll])
///
/// # Examples
///
/// ```
/// let mut lcd: LcdDisplay<_,_> = ...;
/// lcd.autoscroll_off();
/// ```
pub fn autoscroll_off(&mut self) {
self.set_autoscroll(AutoScroll::Off);
}
/// Get the current bus mode. (See [with_half_bus][LcdDisplay::with_half_bus] and [with_full_bus][LcdDisplay::with_full_bus])
///
/// # Examples
///
/// ```
/// let mut lcd: LcdDisplay<_,_> = ...;
/// let mode = lcd.mode();
/// ```
pub fn mode(&self) -> Mode {
if (self.display_func & Mode::EightBits as u8) == 0 {
Mode::FourBits
} else {
Mode::EightBits
}
}
/// Get the current text direction layout. (See [set_layout][LcdDisplay::set_layout])
///
/// # Examples
///
/// ```
/// let mut lcd: LcdDisplay<_,_> = ...;
/// let layout = lcd.layout();
/// ```
pub fn layout(&self) -> Layout {
if (self.display_mode & Layout::LeftToRight as u8) == 0 {
Layout::RightToLeft
} else {
Layout::LeftToRight
}
}
/// Get the current state of the display (on or off). (See [set_display][LcdDisplay::set_display])
///
/// # Examples
///
/// ```
/// let mut lcd: LcdDisplay<_,_> = ...;
/// let display = lcd.display();
/// ```
pub fn display(&self) -> Display {
if (self.display_ctrl & Display::On as u8) == 0 {
Display::Off
} else {
Display::On
}
}
/// Get the current cursor state (on or off). (See [set_cursor][LcdDisplay::set_cursor])
///
/// # Examples
///
/// ```
/// let mut lcd: LcdDisplay<_,_> = ...;
/// let cursor = lcd.cursor();
/// ```
pub fn cursor(&self) -> Cursor {
if (self.display_ctrl & Cursor::On as u8) == 0 {
Cursor::Off
} else {
Cursor::On
}
}
/// Get the current blink state (on or off). (See [set_blink][LcdDisplay::set_blink])
///
/// # Examples
///
/// ```
/// let mut lcd: LcdDisplay<_,_> = ...;
/// let blink = lcd.blink();
/// ```
pub fn blink(&self) -> Blink {
if (self.display_ctrl & Blink::On as u8) == 0 {
Blink::Off
} else {
Blink::On
}
}
/// Get the current autoscroll state (on or off). (See [set_autoscroll][LcdDisplay::set_autoscroll])
///
/// # Examples
///
/// ```
/// let mut lcd: LcdDisplay<_,_> = ...;
/// let autoscroll = lcd.autoscroll();
/// ```
pub fn autoscroll(&self) -> AutoScroll {
if (self.display_mode & AutoScroll::On as u8) == 0 {
AutoScroll::Off
} else {
AutoScroll::On
}
}
/// Get the number of lines. (See [with_lines][LcdDisplay::with_lines])
///
/// # Examples
///
/// ```
/// let mut lcd: LcdDisplay<_,_> = ...;
/// let lines = lcd.lines();
/// ```
pub fn lines(&self) -> Lines {
let flag_bits: u8 = self.display_func & 0x0C;
if flag_bits == Lines::FourLines as u8 {
Lines::FourLines
} else if flag_bits == Lines::TwoLines as u8 {
Lines::TwoLines
} else {
Lines::OneLine
}
}
/// Get the current error code. If an error occurs, the internal code will be
/// set to a value other than [Error::None][Error::None] (11u8).
///
/// # Examples
///
/// ```
/// let mut lcd: LcdDisplay<_,_> = ...;
/// let code = lcd.error();
/// ```
pub fn error(&self) -> Error {
self.code.clone()
}
/// Print a message to the LCD display.
///
/// # Examples
///
/// ```
/// let mut lcd: LcdDisplay<_,_> = ...;
/// lcd.print("TEST MESSAGE");
/// ```
pub fn print(&mut self, text: &str) {
for ch in text.chars() {
self.write(ch as u8);
}
}
/// Write a single character to the LCD display.
///
/// # Examples
///
/// ```
/// let mut lcd: LcdDisplay<_,_> = ...;
/// lcd.write('A' as u8);
/// ```
pub fn write(&mut self, value: u8) {
self.delay.delay_us(CHR_DELAY);
self.send(value, true);
}
/// Execute a command on the LCD display, usually by using bitwise OR to combine
/// flags in various ways.
///
/// # Examples
///
/// ```
/// self.command(Command::SetDisplayCtrl as u8 | self.display_ctrl);
/// ```
fn command(&mut self, value: u8) {
self.send(value, false);
}
/// Send bytes to the LCD display with the RS pin set either high (for commands)
/// or low (to write to memory)
///
/// # Examples
///
/// ```
/// self.send(value, true);
/// ```
fn send(&mut self, byte: u8, mode: bool) {
self.set(RS, mode);
if self.exists(RW) {
self.set(RW, false);
}
match self.mode() {
Mode::FourBits => {
self.update(byte >> 4);
self.update(byte);
}
Mode::EightBits => {
self.update(byte);
}
}
}
/// Update the on-device memory by sending either the bottom nibble (in
/// four-bit mode) or a whole byte (in eight-bit) and then pulsing the enable pin.
///
/// # Examples
///
/// ```
/// self.update(byte);
/// ```
fn update(&mut self, byte: u8) {
self.set(EN, false);
match self.mode() {
Mode::FourBits => {
self.set(D7, (byte >> 3) & 1 > 0);
self.set(D6, (byte >> 2) & 1 > 0);
self.set(D5, (byte >> 1) & 1 > 0);
self.set(D4, (byte >> 0) & 1 > 0);
}
Mode::EightBits => {
self.set(D7, (byte >> 7) & 1 > 0);
self.set(D6, (byte >> 6) & 1 > 0);
self.set(D5, (byte >> 5) & 1 > 0);
self.set(D4, (byte >> 4) & 1 > 0);
self.set(D3, (byte >> 3) & 1 > 0);
self.set(D2, (byte >> 2) & 1 > 0);
self.set(D1, (byte >> 1) & 1 > 0);
self.set(D0, (byte >> 0) & 1 > 0);
}
};
self.pulse();
}
/// Set the enable pin high and then low to make the LCD accept the most
/// recently transmitted data.
///
/// # Examples
///
/// ```
/// self.pulse();
/// ```
fn pulse(&mut self) {
self.set(EN, true);
self.set(EN, false);
}
/// Set a pin at position `index` to a particular value
///
/// # Examples
///
/// ```
/// self.set(RS, true);
/// ```
fn set(&mut self, index: u8, value: bool) {
if self.pins[index as usize]
.as_mut()
.and_then(|p| match value {
true => p.set_high().ok(),
false => p.set_low().ok(),
})
.is_none()
{
self.code = index.into();
}
}
/// Check that a pin exists
///
/// # Examples
///
/// ```
/// if self.exists(RS) {
/// ...
/// }
/// ```
fn exists(&self, index: u8) -> bool {
self.pins[index as usize].is_some()
}
/// Set an error code if display is misconfigured. Currently
/// only validates the number of pins for the given bus width.
fn validate(&mut self) {
if match self.mode() {
Mode::FourBits => {
self.exists(D4) || self.exists(D5) || self.exists(D6) || self.exists(D7)
}
Mode::EightBits => {
self.exists(D0)
|| self.exists(D1)
|| self.exists(D2)
|| self.exists(D3)
|| self.exists(D4)
|| self.exists(D5)
|| self.exists(D6)
|| self.exists(D7)
}
} {
self.code = Error::InvalidMode;
}
}
}
/// Implementation of ufmt::uWrite
///
/// This trait allows us to use the uwrite/uwriteln macros from ufmt
/// to format arbitrary arguments (that have the appropriate uDisplay or uDebug traits
/// implemented) into a string to display on the lcd screen.
///
/// # Examples
///
/// ```
/// let mut lcd: LcdDisplay<_,_> = ...;
///
/// let count = 3;
/// uwriteln!(&mut lcd, "COUNT IS: {}",count);
/// ```
///
#[cfg(feature = "ufmt")]
impl<T, D> ufmt::uWrite for LcdDisplay<T, D>
where
T: OutputPin<Error = core::convert::Infallible> + Sized,
D: DelayNs + Sized,
{
type Error = core::convert::Infallible;
fn write_str(&mut self, s: &str) -> Result<(), Self::Error> {
self.print(s);
Ok(())
}
fn write_char(&mut self, c: char) -> Result<(), Self::Error> {
self.write(c as u8);
Ok(())
}
}